D3D10_DEPTH_WRITE_MASK enumeration

Identify the portion of a depth-stencil buffer for writing depth data.

Syntax


typedef enum D3D10_DEPTH_WRITE_MASK { 
  D3D10_DEPTH_WRITE_MASK_ZERO  = 0,
  D3D10_DEPTH_WRITE_MASK_ALL   = 1
} D3D10_DEPTH_WRITE_MASK;

Constants

D3D10_DEPTH_WRITE_MASK_ZERO

Turn off writes to the depth-stencil buffer.

D3D10_DEPTH_WRITE_MASK_ALL

Turn on writes to the depth-stencil buffer.

Requirements

Header

D3D10.h

See also

Core Enumerations

 

 

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