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D3DXQuaternionRotationYawPitchRoll function

Builds a quaternion with the given yaw, pitch, and roll.

Syntax


D3DXQUATERNION* D3DXQuaternionRotationYawPitchRoll(
  _Inout_  D3DXQUATERNION *pOut,
  _In_     FLOAT Yaw,
  _In_     FLOAT Pitch,
  _In_     FLOAT Roll
);

Parameters

pOut [in, out]

Type: D3DXQUATERNION*

Pointer to the D3DXQUATERNION that is the result of the operation.

Yaw [in]

Type: FLOAT

Yaw around the y-axis, in radians.

Pitch [in]

Type: FLOAT

Pitch around the x-axis, in radians.

Roll [in]

Type: FLOAT

Roll around the z-axis, in radians.

Return value

Type: D3DXQUATERNION*

Pointer to a D3DXQUATERNION structure with the specified yaw, pitch, and roll.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionRotationYawPitchRoll function can be used as a parameter for another function.

Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.

Requirements

Header

D3DX10Math.h

Library

D3DX10.lib

See also

Math Functions

 

 

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