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D3DXMatrixRotationZ function

Builds a matrix that rotates around the z-axis.

Syntax


D3DXMATRIX* D3DXMatrixRotationZ(
  _Inout_  D3DXMATRIX *pOut,
  _In_     FLOAT Angle
);

Parameters

pOut [in, out]

Type: D3DXMATRIX*

Pointer to the D3DXMATRIX structure that is the result of the operation.

Angle [in]

Type: FLOAT

Angle of rotation, in radians. Angles are measured clockwise when viewed from the rotation axis (positive side) toward the origin.

Return value

Type: D3DXMATRIX*

Pointer to a D3DXMATRIX structure rotated around the z-axis.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationZ function can be used as a parameter for another function.

Requirements

Header

D3DX10Math.h

Library

D3DX10.lib

See also

Math Functions

 

 

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