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IDirect3DDevice9::SetTransform method

Sets a single device transformation-related state.

Syntax


HRESULT SetTransform(
  [in]  D3DTRANSFORMSTATETYPE State,
  [in]  const D3DMATRIX *pMatrix
);

Parameters

State [in]

Type: D3DTRANSFORMSTATETYPE

Device-state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.

pMatrix [in]

Type: const D3DMATRIX*

Pointer to a D3DMATRIX structure that modifies the current transformation.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL is returned if one of the arguments is invalid.

Requirements

Header

D3D9.h

Library

D3D9.lib

See also

IDirect3DDevice9
IDirect3DDevice9::GetTransform
IDirect3DDevice9::SetRenderState
D3DTS_WORLD
D3DTS_WORLDn
D3DTS_WORLDMATRIX

 

 

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