IDirect3DDevice9::GetBackBuffer method (d3d9helper.h)

Retrieves a back buffer from the device's swap chain.

Syntax

HRESULT GetBackBuffer(
  [in]          UINT               iSwapChain,
  [in]          UINT               iBackBuffer,
  [in]          D3DBACKBUFFER_TYPE Type,
  [out, retval] IDirect3DSurface9  **ppBackBuffer
);

Parameters

[in] iSwapChain

Type: UINT

An unsigned integer specifying the swap chain.

[in] iBackBuffer

Type: UINT

Index of the back buffer object to return. Back buffers are numbered from 0 to the total number of back buffers minus one. A value of 0 returns the first back buffer, not the front buffer. The front buffer is not accessible through this method. Use IDirect3DDevice9::GetFrontBufferData to retrieve a copy of the front buffer.

[in] Type

Type: D3DBACKBUFFER_TYPE

Stereo view is not supported in Direct3D 9, so the only valid value for this parameter is D3DBACKBUFFER_TYPE_MONO.

[out, retval] ppBackBuffer

Type: IDirect3DSurface9**

Address of a pointer to an IDirect3DSurface9 interface, representing the returned back buffer surface.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If BackBuffer equals or exceeds the total number of back buffers, then the function fails and returns D3DERR_INVALIDCALL.

Remarks

Calling this method will increase the internal reference count on the IDirect3DSurface9 interface. Failure to call IUnknown::Release when finished using this IDirect3DSurface9 interface results in a memory leak.

Requirements

Requirement Value
Target Platform Windows
Header d3d9helper.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DDevice9

IDirect3DDevice9::GetFrontBufferData