ID3D10Multithread::Leave method

Leave a device's critical section.

Syntax


void Leave();

Parameters

This method has no parameters.

Return value

Returns nothing.

Remarks

This function is typically used in multithreaded applications when there is a series of graphics commands that must happen in order. ID3D10Multithread::Enter is typically called at the beginning of a series of graphics commands, and this function is typically called after those graphics commands.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Multithread
ID3D10Device Interface

 

 

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