ID3D10EffectVectorVariable interface

A vector-variable interface accesses a four-component vector.

Members

The ID3D10EffectVectorVariable interface inherits from ID3D10EffectVariable. ID3D10EffectVectorVariable also has these types of members:

Methods

The ID3D10EffectVectorVariable interface has these methods.

MethodDescription
GetBoolVector

Get a four-component vector that contains boolean data.

GetBoolVectorArray

Get an array of four-component vectors that contain boolean data.

GetFloatVector

Get a four-component vector that contains floating-point data.

GetFloatVectorArray

Get an array of four-component vectors that contain floating-point data.

GetIntVector

Get a four-component vector that contains integer data.

GetIntVectorArray

Get an array of four-component vectors that contain integer data.

SetBoolVector

Set a four-component vector that contains boolean data.

SetBoolVectorArray

Set an array of four-component vectors that contain boolean data.

SetFloatVector

Set a four-component vector that contains floating-point data.

SetFloatVectorArray

Set an array of four-component vectors that contain floating-point data.

SetIntVector

Set a four-component vector that contains integer data.

SetIntVectorArray

Set an array of four-component vectors that contain integer data.

 

Requirements

Header

D3D10Effect.h

Library

D3D10.lib

See also

Effect Interfaces (Direct3D 10)

 

 

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