ID3D10EffectMatrixVariable::SetMatrix method

Set a floating-point matrix.

Syntax


HRESULT SetMatrix(
  [in]  float *pData
);

Parameters

pData [in]

Type: float*

A pointer to the first element in the matrix.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Requirements

Header

D3D10Effect.h

See also

ID3D10EffectMatrixVariable Interface

 

 

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