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ID3D10Device::VSGetShader method

Get the vertex shader currently set on the device.

Syntax


void VSGetShader(
  [out]  ID3D10VertexShader **ppVertexShader
);

Parameters

ppVertexShader [out]

Type: ID3D10VertexShader**

Address of a pointer to a vertex shader (see ID3D10VertexShader) to be returned by the method.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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