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ID3D10Device::IASetPrimitiveTopology method

Bind information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax


void IASetPrimitiveTopology(
  [in]  D3D10_PRIMITIVE_TOPOLOGY Topology
);

Parameters

Topology [in]

Type: D3D10_PRIMITIVE_TOPOLOGY

The type of primitive and ordering of the primitive data (see D3D10_PRIMITIVE_TOPOLOGY).

Return value

Returns nothing.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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