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ID3D10Device::IASetInputLayout method

Bind an input-layout object to the input-assembler stage.

Syntax


void IASetInputLayout(
  [in]  ID3D10InputLayout *pInputLayout
);

Parameters

pInputLayout [in]

Type: ID3D10InputLayout*

A pointer to the input-layout object (see ID3D10InputLayout), which describes the input buffers that will be read by the IA stage.

Return value

Returns nothing.

Remarks

Input-layout objects describe how vertex buffer data is streamed into the IA pipeline stage. To create an input-layout object, call ID3D10Device::CreateInputLayout.

The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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