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ID3D10Device::Draw method

Draw non-indexed, non-instanced primitives.

Syntax


void Draw(
  [in]  UINT VertexCount,
  [in]  UINT StartVertexLocation
);

Parameters

VertexCount [in]

Type: UINT

Number of vertices to draw.

StartVertexLocation [in]

Type: UINT

Index of the first vertex, which is usually an offset in a vertex buffer; it could also be used as the first vertex id generated for a shader parameter marked with the SV_TargetId system-value semantic.

Return value

Returns nothing.

Remarks

A draw API submits work to the rendering pipeline.

The vertex data for a draw call normally comes from a vertex buffer that is bound to the pipeline. However, you could also provide the vertex data from a shader that has vertex data marked with the SV_VertexId system-value semantic.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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