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ID3D10Device::CreateRenderTargetView method

Create a render-target view for accessing resource data.

Syntax


HRESULT CreateRenderTargetView(
  [in]   ID3D10Resource *pResource,
  [in]   const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
  [out]  ID3D10RenderTargetView **ppRTView
);

Parameters

pResource [in]

Type: ID3D10Resource*

Pointer to the resource that will serve as the render target. This resource must have been created with the D3D10_BIND_RENDER_TARGET flag.

pDesc [in]

Type: const D3D10_RENDER_TARGET_VIEW_DESC*

Pointer to a render-target-view description (see D3D10_RENDER_TARGET_VIEW_DESC). Set this parameter to NULL to create a view that accesses mipmap level 0 of the entire resource (using the format the resource was created with).

ppRTView [out]

Type: ID3D10RenderTargetView**

Address of a pointer to an ID3D10RenderTargetView. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Remarks

A rendertarget view can be bound to the output merger stage by calling ID3D10Device::OMSetRenderTargets.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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