ID3D10Buffer::Unmap method (d3d10.h)
Invalidate the pointer to the resource retrieved by ID3D10Buffer::Map and reenable GPU access to the resource.
Syntax
void Unmap();
Return value
None
Remarks
Differences between Direct3D 9 and Direct3D 10:
Unmap() in Direct3D 10 is analogous to resource Unlock() in Direct3D 9. |
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for