ID3D10Buffer::Unmap method (d3d10.h)

Invalidate the pointer to the resource retrieved by ID3D10Buffer::Map and reenable GPU access to the resource.

Syntax

void Unmap();

Return value

None

Remarks

Differences between Direct3D 9 and Direct3D 10:

Unmap() in Direct3D 10 is analogous to resource Unlock() in Direct3D 9.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Buffer Interface