Creates an empty texture, adjusting the calling parameters as needed.
HRESULT D3DXCreateTexture( _In_ LPDIRECT3DDEVICE9 pDevice, _In_ UINT Width, _In_ UINT Height, _In_ UINT MipLevels, _In_ DWORD Usage, _In_ D3DFORMAT Format, _In_ D3DPOOL Pool, _Out_ LPDIRECT3DTEXTURE9 *ppTexture );
- pDevice [in]
Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the texture.
- Width [in]
Width in pixels. If this value is 0, a value of 1 is used. See Remarks.
- Height [in]
Height in pixels. If this value is 0, a value of 1 is used. See Remarks.
- MipLevels [in]
Number of mip levels requested. If this value is zero or D3DX_DEFAULT, a complete mipmap chain is created.
- Usage [in]
0, D3DUSAGE_RENDERTARGET, or D3DUSAGE_DYNAMIC. Setting this flag to D3DUSAGE_RENDERTARGET indicates that the surface is to be used as a render target by calling the SetRenderTarget method. If either D3DUSAGE_RENDERTARGET or D3DUSAGE_DYNAMIC is specified, the application should check that the device supports this operation by calling CheckDeviceFormat. For more information about using dynamic textures, see Using Dynamic Textures.
- Format [in]
Member of the D3DFORMAT enumerated type, describing the requested pixel format for the texture. The returned texture may be of a different format from that specified, if the device does not support the requested format. Applications should check the format of the returned texture to see if it matches the format requested.
- Pool [in]
Member of the D3DPOOL enumerated type, describing the memory class into which the texture should be placed.
- ppTexture [out]
Address of a pointer to an IDirect3DTexture9 interface, representing the created texture object.
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_NOTAVAILABLE, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.
If both Height and Width are set to D3DX_DEFAULT, a value of 256 is used for both parameters. If either Height or Width is set to D3DX_DEFAULT And the other parameter is set to a numeric value, the texture will be square with both the height and width equal to the numeric value.
Build date: 11/16/2013