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D3DXCheckCubeTextureRequirements function

Checks cube-texture-creation parameters.

Syntax


HRESULT D3DXCheckCubeTextureRequirements(
  _In_     LPDIRECT3DDEVICE9 pDevice,
  _Inout_  UINT *pSize,
  _Inout_  UINT *pNumMipLevels,
  _In_     DWORD Usage,
  _Inout_  D3DFORMAT *pFormat,
  _In_     D3DPOOL Pool
);

Parameters

pDevice [in]

Type: LPDIRECT3DDEVICE9

Pointer to an IDirect3DDevice9 interface, representing the device to be associated with the cube texture.

pSize [in, out]

Type: UINT*

Pointer to the requested width and height in pixels, or NULL. Returns the corrected size.

pNumMipLevels [in, out]

Type: UINT*

Pointer to the number of requested mipmap levels, or NULL. Returns the corrected number of mipmap levels.

Usage [in]

Type: DWORD

0 or D3DUSAGE_RENDERTARGET. Setting this flag to D3DUSAGE_RENDERTARGET indicates that the surface is to be used as a render target. The resource can then be passed to the pNewRenderTarget parameter of the SetRenderTarget method. If D3DUSAGE_RENDERTARGET is specified, the application should check that the device supports this operation by calling CheckDeviceFormat.

pFormat [in, out]

Type: D3DFORMAT*

Pointer to a member of the D3DFORMAT enumerated type. Specifies the desired pixel format, or NULL. Returns the corrected format.

Pool [in]

Type: D3DPOOL

Member of the D3DPOOL enumerated type, describing the memory class into which the texture should be placed.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_NOTAVAILABLE, D3DERR_INVALIDCALL.

Remarks

If parameters to this function are invalid, this function returns corrected parameters.

Cube textures differ from other surfaces in that they are collections of surfaces. To call SetRenderTarget with a cube texture, you must select an individual face using GetCubeMapSurface and pass the resulting surface to SetRenderTarget.

Requirements

Header

D3dx9tex.h

Library

D3dx9.lib

 

 

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