Create a texture from another resource.
HRESULT D3DX10CreateTextureFromResource( _In_ ID3D10Device *pDevice, _In_ HMODULE hSrcModule, _In_ LPCTSTR pSrcResource, _In_ D3DX10_IMAGE_LOAD_INFO *pLoadInfo, _In_ ID3DX10ThreadPump *pPump, _Out_ ID3D10Resource **ppTexture, _Out_ HRESULT *pHResult );
- pDevice [in]
A pointer to the device (see ID3D10Device Interface) that will use the resource.
- hSrcModule [in]
A handle to the source resource. HMODULE can be obtained with GetModuleHandle Function.
- pSrcResource [in]
A string that contains the name of the source resource. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the data type resolves to LPCSTR.
- pLoadInfo [in]
Optional. Identifies the characteristics of a texture (see D3DX10_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.
- pPump [in]
A pointer to a thread pump interface (see ID3DX10ThreadPump Interface). If NULL is specified, this function will behave synchronously and will not return until it is finished.
- ppTexture [out]
The address of a pointer to the texture resource (see ID3D10Resource Interface).
- pHResult [out]
A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.
The return value is one of the values listed in Direct3D 10 Return Codes.
For a list of supported image formats see D3DX10_IMAGE_FILE_FORMAT.