D3DX10CreateAsyncTextureInfoProcessor function

Create a data processor to be used with a thread pump.

Syntax


HRESULT D3DX10CreateAsyncTextureInfoProcessor(
  _In_   D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
  _Out_  ID3DX10DataProcessor **ppDataProcessor
);

Parameters

pLoadInfo [in]

Type: D3DX10_IMAGE_LOAD_INFO*

Optional. Identifies the characteristics of a texture (see D3DX10_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.

ppDataProcessor [out]

Type: ID3DX10DataProcessor**

Address of a pointer to a buffer that contains the data processor created (see ID3DX10DataProcessor Interface).

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Remarks

This API does creates a data-processor interface; D3DX10CreateAsyncTextureProcessor creates the data-processor interface and loads the texture.

Requirements

Header

D3DX10Tex.h

Library

D3DX10.lib

See also

Texture Functions in D3DX 10

 

 

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