D3DRESOURCETYPE enumeration

Defines resource types.

Syntax


typedef enum D3DRESOURCETYPE { 
  D3DRTYPE_SURFACE        = 1,
  D3DRTYPE_VOLUME         = 2,
  D3DRTYPE_TEXTURE        = 3,
  D3DRTYPE_VOLUMETEXTURE  = 4,
  D3DRTYPE_CubeTexture    = 5,
  D3DRTYPE_VERTEXBUFFER   = 6,
  D3DRTYPE_INDEXBUFFER    = 7,
  D3DRTYPE_FORCE_DWORD    = 0x7fffffff
} D3DRESOURCETYPE, *LPD3DRESOURCETYPE;

Constants

D3DRTYPE_SURFACE

Surface resource.

D3DRTYPE_VOLUME

Volume resource.

D3DRTYPE_TEXTURE

Texture resource.

D3DRTYPE_VOLUMETEXTURE

Volume texture resource.

D3DRTYPE_CubeTexture

Cube texture resource.

D3DRTYPE_VERTEXBUFFER

Vertex buffer resource.

D3DRTYPE_INDEXBUFFER

Index buffer resource.

D3DRTYPE_FORCE_DWORD

Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

Requirements

Header

D3D9Types.h

See also

IDirect3DResource9::GetType

 

 

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