D3D10_REGISTER_COMPONENT_TYPE enumeration

The register component types, usually used in D3D10_SIGNATURE_PARAMETER_DESC.

Syntax


typedef enum D3D10_REGISTER_COMPONENT_TYPE { 
  D3D10_REGISTER_COMPONENT_UNKNOWN  = 0,
  D3D10_REGISTER_COMPONENT_UINT32   = 1,
  D3D10_REGISTER_COMPONENT_SINT32   = 2,
  D3D10_REGISTER_COMPONENT_FLOAT32  = 3
} D3D10_REGISTER_COMPONENT_TYPE;

Constants

D3D10_REGISTER_COMPONENT_UNKNOWN

Reserved.

D3D10_REGISTER_COMPONENT_UINT32

32-bit unsigned integer.

D3D10_REGISTER_COMPONENT_SINT32

32-bit signed integer.

D3D10_REGISTER_COMPONENT_FLOAT32

32-bit floating-point number.

Remarks

The D3D10_REGISTER_COMPONENT_TYPE enumeration is type defined in the D3D10shader.h header file as a D3D_REGISTER_COMPONENT_TYPE enumeration, which is fully defined in the D3DCommon.h header file.



typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;

Requirements

Header

D3D10shader.h

See also

Core Enumerations

 

 

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