slt - vs

Computes the sign if the first source is less than the second source.

Syntax

slt dst, src0, src1

 

where

  • dst is the destination register.
  • src0 is a source register.
  • src1 is a source register.

Remarks

Vertex shader versions1_12_02_x2_sw3_03_sw
sltxxxxxx

 

The following code fragment shows the operations performed.



dest.x = (src0.x < src1.x) ? 1.0f : 0.0f;
dest.y = (src0.y < src1.y) ? 1.0f : 0.0f;
dest.z = (src0.z < src1.z) ? 1.0f : 0.0f;
dest.w = (src0.w < src1.w) ? 1.0f : 0.0f;


 

 

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