PointerDownThemeAnimation class

Applies to Windows and Windows Phone

Represents a preconfigured animation that runs when a user taps down on an item or element.

Inheritance

Object
  DependencyObject
    Timeline
      PointerDownThemeAnimation

Syntax


public sealed class PointerDownThemeAnimation : Timeline


<PointerDownThemeAnimation .../>

Attributes

[MarshalingBehavior(Agile)]
[Threading(Both)]
[Version(0x06020000)]
[WebHostHidden()]

Members

The PointerDownThemeAnimation class has these types of members:

Constructors

The PointerDownThemeAnimation class has these constructors.

ConstructorDescription
PointerDownThemeAnimation Initializes a new instance of the PointerDownThemeAnimation class.

 

Events

The PointerDownThemeAnimation class has these events.

EventDescription
Completed Occurs when the Storyboard object has completed playing. (Inherited from Timeline)

 

Methods

The PointerDownThemeAnimation class has these methods. It also inherits methods from the Object class.

MethodDescription
ClearValue Clears the local value of a dependency property. (Inherited from DependencyObject)
GetAnimationBaseValue Returns any base value established for a dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject)
GetValue Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject)
ReadLocalValue Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject)
SetValue Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject)

 

Properties

The PointerDownThemeAnimation class has these properties.

PropertyAccess typeDescription

AutoReverse

Read/writeGets or sets a value that indicates whether the timeline plays in reverse after it completes a forward iteration. (Inherited from Timeline)

BeginTime

Read/writeGets or sets the time at which this Timeline should begin. (Inherited from Timeline)

Dispatcher

Read-onlyGets the CoreDispatcher that this object is associated with. (Inherited from DependencyObject)

Duration

Read/writeGets or sets the length of time for which this timeline plays, not counting repetitions. (Inherited from Timeline)

FillBehavior

Read/writeGets or sets a value that specifies how the animation behaves after it reaches the end of its active period. (Inherited from Timeline)

RepeatBehavior

Read/writeGets or sets the repeating behavior of this timeline. (Inherited from Timeline)

SpeedRatio

Read/writeGets or sets the rate, relative to its parent, at which time progresses for this Timeline. (Inherited from Timeline)

TargetName

Read/writeGets or sets the reference name of the control element being targeted.

TargetNameProperty

Read-onlyIdentifies the TargetName dependency property.

 

Remarks

Note that setting the Duration property has no effect on this object since the duration is preconfigured.

Examples

The following is an example of a template of a custom control that uses PointerDown/Up theme animations.



<!-- Example template of a custom control that uses PointerDown/Up theme 
     animations. The PointerDownThemeAnimation will be run when the control
     is in the PointerDown state.-->
<ControlTemplate TargetType="local:TapControl">
    <Grid>
        <VisualStateManager.VisualStateGroups>
            <VisualStateGroup x:Name="TapStates">
                <VisualState x:Name="Normal" />
                <VisualState x:Name="PointerDown">
                    <Storyboard>
                        <PointerDownThemeAnimation TargetName="contentRectangle" />
                    </Storyboard>
                </VisualState>    
                <VisualState x:Name="PointerUp">
                    <Storyboard>
                        <PointerUpThemeAnimation TargetName="contentRectangle" />
                    </Storyboard>
                </VisualState>
            </VisualStateGroup>
        </VisualStateManager.VisualStateGroups>
        <Rectangle x:Name="contentRectangle" 
                    Width="100" 
                    Height="100" 
                    Fill="{TemplateBinding Background}" />
    </Grid>
</ControlTemplate>


public sealed class TapControl : Control
{
    public TapControl()
    {
        this.DefaultStyleKey = typeof(TapControl);
    }

    protected override void OnPointerPressed(PointerRoutedEventArgs e)
    {
        this.CapturePointer(e.Pointer);
        VisualStateManager.GoToState(this, "PointerDown", true);
    }

    protected override void OnPointerReleased(PointerRoutedEventArgs e)
    {
        VisualStateManager.GoToState(this, "PointerUp", true);
        this.ReleasePointerCapture(e.Pointer);
    }
}

Requirements

Minimum supported client

Windows 8 [Windows Store apps only]

Minimum supported server

Windows Server 2012 [Windows Store apps only]

Minimum supported phone

Windows Phone 8.1 [Windows Runtime apps only]

Namespace

Windows.UI.Xaml.Media.Animation
Windows::UI::Xaml::Media::Animation [C++]

Metadata

Windows.winmd

See also

Timeline
Animating pointer clicks
Guidelines and checklist for pointer click animations

 

 

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