XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMFresnelTerm method

Calculates the Fresnel term for unpolarized light.

Syntax


XMVECTOR XMFresnelTerm(
  [in]  XMVECTOR CosIncidentAngle,
  [in]  XMVECTOR RefractionIndex
);

Parameters

CosIncidentAngle [in]

Vector consisting of the cosines of the incident angles.

RefractionIndex [in]

Vector consisting of the refraction indices of the materials corresponding to the incident angles.

Return value

Returns a vector containing the Fresnel term of each component.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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