XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
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XMQuaternionSquadSetup method

Provides addresses of setup control points for spherical quadrangle interpolation.

Syntax


VOID XMQuaternionSquadSetup(
  [out]  XMVECTOR *pA,
  [out]  XMVECTOR *pB,
  [out]  XMVECTOR *pC,
  [in]   XMVECTOR Q0,
  [in]   XMVECTOR Q1,
  [in]   XMVECTOR Q2,
  [in]   XMVECTOR Q3
);

Parameters

pA [out]

Address of first setup quaternion.

pB [out]

Address of first setup quaternion.

pC [out]

Address of first setup quaternion.

Q0 [in]

First quaternion.

Q1 [in]

Second quaternion.

Q2 [in]

Third quaternion.

Q3 [in]

Fourth quaternion.

Return value

None.

Remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

The results returned in pA, pB, and pC are used as the inputs to the Q1, Q2, and Q3 parameters of XMQuaternionSquad.

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMQuaternionSquad
XMQuaternionSquadV

 

 

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