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XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
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XMQuaternionSlerpV method

Interpolates between two unit quaternions, using spherical linear interpolation.

Syntax


XMVECTOR XMQuaternionSlerpV(
  [in]  XMVECTOR Q0,
  [in]  XMVECTOR Q1,
  [in]  XMVECTOR T
);

Parameters

Q0 [in]

Unit quaternion to interpolate from.

Q1 [in]

Unit quaternion to interpolate to.

T [in]

Interpolation control factor. All components of this vector must be the same.

Return value

Returns the interpolated quaternion. If Q0 and Q1 are not unit quaternions, the resulting interpolation is undefined.

Remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

This function is identical to XMQuaternionSlerp except that T is supplied using a 4D vector instead of a float value.

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMQuaternionSlerp

 

 

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