XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
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XMVector4InBounds method

Tests whether the components of a 4D vector are within set bounds.

Syntax


bool XMVector4InBounds(
  [in]  XMVECTOR V,
  [in]  XMVECTOR Bounds
);

Parameters

V [in]

4D vector to test.

Bounds [in]

4D vector that determines the bounds.

Return value

Returns true if all of the components of V are within the set bounds, and false otherwise.

Remarks

The following pseudocode demonstrates the operation of the function:


return (V.x <= Bounds.x && V.x >= -Bounds.x) &&
       (V.y <= Bounds.y && V.y >= -Bounds.y) &&
       (V.z <= Bounds.z && V.z >= -Bounds.z) &&
       (V.w <= Bounds.w && V.w >= -Bounds.w);

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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