XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMColorYUVToRGB method

Converts YUV color values to RGB color values.

Syntax


XMVECTOR XMColorYUVToRGB(
  [in]  XMVECTOR yuv
);

Parameters

yuv [in]

Color value to convert in Luma-Chrominance (YUV) aka YCbCr. The X element contains Luma (Y, 0.0 to 1.0), the Y element contains Blue-difference chroma (U, -0.5 to 0.5), the Z element contains the Red-difference chroma (V, -0.5 to 0.5), and the W element contains the Alpha (0.0 to 1.0).

Return value

The converted color value. X element is Red, Y element is Green, Z element is Blue, and W element is Alpha (a copy of yuv.w). Each has a range of 0.0 to 1.0.

Remarks

Converts using ITU-R BT.601/CCIR 601 W(r) = 0.299 W(b) = 0.114 U(max) = 0.436 V(max) = 0.615.

Note  XMColorYUVToRGB is new for DirectXMath and is not available for XNAMath 2.x.

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMColorRGBToYUV

 

 

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