XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMConvertVectorFloatToUInt method

Converts an XMVECTOR with float components to an XMVECTOR with uint32_t components and applies a uniform bias.

Syntax


XMVECTOR XMConvertVectorFloatToUInt(
  [in]  XMVECTOR VFloat,
  [in]  uint32_t MulExponent
);

Parameters

VFloat [in]

Vector with float components that is to be converted.

MulExponent [in]

Each component of VFloat will be converted to a int32_t and then multiplied by two raised to the DivExponent power. This parameter must be a number (an immediate value) and not a variable.

Return value

Returns the converted vector, where each component has been multiplied by two raised to the MulExponent power.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMConvertVectorFloatToInt
XMConvertVectorUIntToFloat

 

 

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