XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMStoreInt method

Stores an XMVECTOR in a uint32_t.

Syntax


VOID XMStoreInt(
  [out]  uint32_t *pDestination,
  [in]   XMVECTOR V
);

Parameters

pDestination [out]

Address at which to store the data. The data pointed to by this parameter must be 4-byte aligned and reside in cached memory.

V [in]

Vector containing the data to store.

Return value

None.

Remarks

The following pseudocode demonstrates the operation of the function.


uint32_t* pElement = (uint32_t*)pDestination;

assert(pDestination);
assert(((uint32_t_PTR)pDestination & 3) == 0);

*pElement = V.u[0];

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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