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MF_MEDIA_ENGINE_NETWORK enumeration

Defines network status codes for the Media Engine.

Syntax


typedef enum MF_MEDIA_ENGINE_NETWORK { 
  MF_MEDIA_ENGINE_NETWORK_EMPTY      = 0,
  MF_MEDIA_ENGINE_NETWORK_IDLE       = 1,
  MF_MEDIA_ENGINE_NETWORK_LOADING    = 2,
  MF_MEDIA_ENGINE_NETWORK_NO_SOURCE  = 3
} MF_MEDIA_ENGINE_NETWORK;

Constants

MF_MEDIA_ENGINE_NETWORK_EMPTY

The initial state.

MF_MEDIA_ENGINE_NETWORK_IDLE

The Media Engine has started the resource selection algorithm, and has selected a media resource, but is not using the network.

MF_MEDIA_ENGINE_NETWORK_LOADING

The Media Engine is loading a media resource.

MF_MEDIA_ENGINE_NETWORK_NO_SOURCE

The Media Engine has started the resource selection algorithm, but has not selected a media resource.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

Mfmediaengine.h

See also

IMFMediaEngine::GetNetworkState

 

 

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