XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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ID3D11SamplerState interface

The sampler-state interface holds a description for sampler state that you can bind to any shader stage of the pipeline for reference by texture sample operations.

Members

The ID3D11SamplerState interface inherits from ID3D11DeviceChild. ID3D11SamplerState also has these types of members:

Methods

The ID3D11SamplerState interface has these methods.

MethodDescription
GetDesc

Gets the description for sampler state that you used to create the sampler-state object.

 

Remarks

To create a sampler-state object, call ID3D11Device::CreateSamplerState.

To bind a sampler-state object to any pipeline shader stage, call the following methods:

You can bind the same sampler-state object to multiple shader stages simultaneously.

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

Library

D3D11.lib

See also

Core Reference

 

 

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