XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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ID3D11Resource interface

A resource interface provides common actions on all resources.

Members

The ID3D11Resource interface inherits from ID3D11DeviceChild. ID3D11Resource also has these types of members:

Methods

The ID3D11Resource interface has these methods.

MethodDescription
GetEvictionPriority

Get the eviction priority of a resource.

GetType

Get the type of the resource.

SetEvictionPriority

Set the eviction priority of a resource.

 

Remarks

You don't directly create a resource interface; instead, you create buffers and textures that inherit from a resource interface. For more info, see How to: Create a Vertex Buffer, How to: Create an Index Buffer, How to: Create a Constant Buffer, and How to: Create a Texture.

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11.h

Library

D3D11.lib

See also

Resource Interfaces

 

 

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