Represents a preconfigured animation that runs when a user taps down on an item or element.
Inheritance
- Object
- DependencyObject
- Timeline
- PointerDownThemeAnimation
Syntax
<PointerDownThemeAnimation .../>
Attributes
- ActivatableAttribute(NTDDI_WIN8)
- MarshalingBehaviorAttribute(Agile)
- StaticAttribute(Windows.UI.Xaml.Media.Animation.IPointerDownThemeAnimationStatics, NTDDI_WIN8)
- ThreadingAttribute(Both)
- VersionAttribute(NTDDI_WIN8)
- WebHostHiddenAttribute()
Members
The PointerDownThemeAnimation class has these types of members:
Constructors
The PointerDownThemeAnimation class has these constructors.
| Constructor | Description |
|---|---|
| PointerDownThemeAnimation | Initializes a new instance of the PointerDownThemeAnimation class. |
Events
The PointerDownThemeAnimation class has these events.
| Event | Description |
|---|---|
| Completed | Occurs when the Storyboard object has completed playing. (Inherited from Timeline) |
Methods
The PointerDownThemeAnimation class has these methods. It also inherits methods from the Object class.
| Method | Description |
|---|---|
| ClearValue | Clears the local value of a dependency property. (Inherited from DependencyObject) |
| GetAnimationBaseValue | Returns any base value established for a dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject) |
| GetValue | Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject) |
| ReadLocalValue | Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject) |
| SetValue | Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject) |
Properties
The PointerDownThemeAnimation class has these properties.
| Property | Access type | Description |
|---|---|---|
| Read/write | Gets or sets a value that indicates whether the timeline plays in reverse after it completes a forward iteration. (Inherited from Timeline) | |
| Read/write | Gets or sets the time at which this Timeline should begin. (Inherited from Timeline) | |
| Read-only | Gets the CoreDispatcher that this object is associated with. (Inherited from DependencyObject) | |
| Read/write | Gets or sets the length of time for which this timeline plays, not counting repetitions. (Inherited from Timeline) | |
| Read/write | Gets or sets a value that specifies how the animation behaves after it reaches the end of its active period. (Inherited from Timeline) | |
| Read/write | Gets or sets the repeating behavior of this timeline. (Inherited from Timeline) | |
| Read/write | Gets or sets the rate, relative to its parent, at which time progresses for this Timeline. (Inherited from Timeline) | |
| Read/write | Gets or sets the reference name of the control element being targeted. | |
| Read-only | Identifies the TargetName dependency property. |
Remarks
Note that setting the Duration property has no effect on this object since the duration is preconfigured.
Examples
The following is an example of a template of a custom control that uses PointerDown/Up theme animations.
<!-- Example template of a custom control that uses PointerDown/Up theme animations. The PointerDownThemeAnimation will be run when the control is in the PointerDown state.--> <ControlTemplate TargetType="local:TapControl"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="TapStates"> <VisualState x:Name="Normal" /> <VisualState x:Name="PointerDown"> <Storyboard> <PointerDownThemeAnimation TargetName="contentRectangle" /> </Storyboard> </VisualState> <VisualState x:Name="PointerUp"> <Storyboard> <PointerUpThemeAnimation TargetName="contentRectangle" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Rectangle x:Name="contentRectangle" Width="100" Height="100" Fill="{TemplateBinding Background}" /> </Grid> </ControlTemplate>
public sealed class TapControl : Control { public TapControl() { this.DefaultStyleKey = typeof(TapControl); } protected override void OnPointerPressed(PointerRoutedEventArgs e) { this.CapturePointer(e.Pointer); VisualStateManager.GoToState(this, "PointerDown", true); } protected override void OnPointerReleased(PointerRoutedEventArgs e) { VisualStateManager.GoToState(this, "PointerUp", true); this.ReleasePointerCapture(e.Pointer); } }
Requirements
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Minimum supported client | Windows 8 [Windows Store apps only] |
|---|---|
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Minimum supported server | Windows Server 2012 [Windows Store apps only] |
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See also
Build date: 12/4/2012