Animates from the Double value of the previous key frame to its own Value using linear interpolation.
Inheritance
- Object
- DependencyObject
- DoubleKeyFrame
- LinearDoubleKeyFrame
Syntax
<LinearDoubleKeyFrame .../>
Attributes
- ActivatableAttribute(NTDDI_WIN8)
- MarshalingBehaviorAttribute(Agile)
- ThreadingAttribute(Both)
- VersionAttribute(NTDDI_WIN8)
- WebHostHiddenAttribute()
Members
The LinearDoubleKeyFrame class has these types of members:
Constructors
The LinearDoubleKeyFrame class has these constructors.
| Constructor | Description |
|---|---|
| LinearDoubleKeyFrame | Initializes a new instance of the LinearDoubleKeyFrame class. |
Methods
The LinearDoubleKeyFrame class has these methods. It also inherits methods from the Object class.
| Method | Description |
|---|---|
| ClearValue | Clears the local value of a dependency property. (Inherited from DependencyObject) |
| GetAnimationBaseValue | Returns any base value established for a dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject) |
| GetValue | Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject) |
| ReadLocalValue | Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject) |
| SetValue | Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject) |
Properties
The LinearDoubleKeyFrame class has these properties.
| Property | Access type | Description |
|---|---|---|
| Read-only | Gets the CoreDispatcher that this object is associated with. (Inherited from DependencyObject) | |
| Read/write | Gets or sets the time at which the key frame's target Value should be reached. (Inherited from DoubleKeyFrame) | |
| Read-only | Identifies the KeyTime dependency property. (Inherited from DoubleKeyFrame) | |
| Read/write | Gets or sets the key frame's target value. (Inherited from DoubleKeyFrame) | |
| Read-only | Identifies the Value dependency property. (Inherited from DoubleKeyFrame) |
Remarks
Key-frame animations permit more than one target value that is reached at a point along the animation timeline. In other words each key frame can specify a different intermediate value, and the last key frame reached is the final animation value. By specifying multiple values to animate, you can make more complex animations. You'd typically have at least two keyframes in a DoubleAnimationUsingKeyFrames with LinearDoubleKeyFrame, otherwise a DoubleAnimation would have been simpler.
For more info on how to use key-frame animations, see Key-frame animations and easing function animations.
Examples
This XAML example moves a rectangle across a screen. The example uses the LinearDoubleKeyFrame class to animate the X property of a TranslateTransform applied to a Rectangle. This animation uses three key frames in the following manner:
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During the first three seconds, it uses an instance of the LinearDoubleKeyFrame class to move the rectangle along a path at a steady rate from its starting position to the 500 position. Linear key frames like LinearDoubleKeyFrame create a smooth linear transition between values.
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At the end of the fourth second, it uses an instance of the DiscreteDoubleKeyFrame class to suddenly move the rectangle to the next position. Discrete key frames like DiscreteDoubleKeyFrame create sudden jumps between values. In this example, the rectangle is at the starting position and then suddenly appears at the 500 position.
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In the final two seconds, it uses an instance of the SplineDoubleKeyFrame class to move the rectangle back to its starting position. Spline key frames like SplineDoubleKeyFrame create a variable transition between values according to the value of the KeySpline property. In this example, the rectangle begins by moving slowly and then speeds up exponentially toward the end of the time segment.
// Start the animation when the object loads private void Start_Animation(object sender, RoutedEventArgs e) { myStoryboard.Begin(); }
<StackPanel> <StackPanel.Resources> <Storyboard x:Name="myStoryboard"> <!-- Animate the TranslateTransform's X property from 0 to 350, then 50, then 200 over 10 seconds. --> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="MyAnimatedTranslateTransform" Storyboard.TargetProperty="X" Duration="0:0:10" EnableDependentAnimation="True"> <!-- Using a LinearDoubleKeyFrame, the rectangle moves steadily from its starting position to 500 over the first 3 seconds. --> <LinearDoubleKeyFrame Value="500" KeyTime="0:0:3" /> <!-- Using a DiscreteDoubleKeyFrame, the rectangle suddenly appears at 400 after the fourth second of the animation. --> <DiscreteDoubleKeyFrame Value="400" KeyTime="0:0:4" /> <!-- Using a SplineDoubleKeyFrame, the rectangle moves back to its starting point. The animation starts out slowly at first and then speeds up. This KeyFrame ends after the 6th second. --> <SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="0" KeyTime="0:0:6" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </StackPanel.Resources> <Rectangle Fill="Blue" Width="50" Height="50" Loaded="Start_Animation"> <Rectangle.RenderTransform> <TranslateTransform x:Name="MyAnimatedTranslateTransform" X="0" Y="0" /> </Rectangle.RenderTransform> </Rectangle> </StackPanel>
Requirements
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Minimum supported client | Windows 8 [Windows Store apps only] |
|---|---|
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Minimum supported server | Windows Server 2012 [Windows Store apps only] |
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See also
- Storyboarded animations
- Key-frame animations and easing function animations
- DoubleKeyFrame
- DoubleAnimationUsingKeyFrames
- DoubleKeyFrameCollection
- KeyTime
- Value
Build date: 12/4/2012