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InkManager.SaveAsync | saveAsync method

Asynchronously saves all InkStroke objects in the InkStroke collection that is managed by the InkManager to the specified stream.

Syntax


inkManager.saveAsync(outputStream).done( /* Your success and error handlers */ );

Parameters

outputStream

Type: IOutputStream

The target stream. An IRandomAccessStream (requires IOutputStream) object can be specified instead.

Return value

Type: IAsyncOperationWithProgress<UInt32, UInt32>

The size of the saved stream and the status of the asynchronous operation as the number of bytes sent. For more information, see WriteAsync method.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Namespace

Windows.UI.Input.Inking
Windows::UI::Input::Inking [C++]

Metadata

Windows.winmd

See also

InkManager
Responding to pen and stylus input
Ink App sample

 

 

Build date: 12/4/2012

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