AudioRenderEffectsManager class

Applies to Windows and Windows Phone

Represent an audio render effects manager which can be used to discover the audio processing chain on a device for a specific media category and audio processing mode.

Syntax


var audioRenderEffectsManager = new Windows.Media.Effects.AudioRenderEffectsManager();

Attributes

[MarshalingBehavior(Agile)]
[Threading(MTA)]
[Version(0x06030000)]

Members

The AudioRenderEffectsManager class has these types of members:

Events

The AudioRenderEffectsManager class has these events.

EventDescription
AudioRenderEffectsChanged Occurs when audio process chain changes.

 

Methods

The AudioRenderEffectsManager class has these methods. With C#, Visual Basic, and C++, it also inherits methods from the Object class.

MethodDescription
GetAudioRenderEffects Gets the list of audio effects on the device.

 

Remarks

To create an instance of AudioRenderEffectsManager, call AudioEffectsManager.CreateAudioRenderEffectsManager.

See the Audio effects discovery sample for an example of how to query and monitor audio effects on render and capture audio devices.

Requirements

Minimum supported client

Windows 8.1 [Windows Store apps only]

Minimum supported server

Windows Server 2012 R2 [Windows Store apps only]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Namespace

Windows.Media.Effects
Windows::Media::Effects [C++]

Metadata

Windows.winmd

See also

Object
Audio effects discovery sample

 

 

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