AudioEffectsManager class

Applies to Windows and Windows Phone

Provides functionality for creating audio capture and render effects manager objects.

Syntax


var audioEffectsManager = Windows.Media.Effects.AudioEffectsManager;

Attributes

[MarshalingBehavior(Agile)]
[Threading(MTA)]
[Version(0x06030000)]

Members

The AudioEffectsManager class has these types of members:

Methods

The AudioEffectsManager class has these methods. With C#, Visual Basic, and C++, it also inherits methods from the Object class.

MethodDescription
CreateAudioCaptureEffectsManager(String, MediaCategory) Creates a AudioCaptureEffectsManager object for the specified device for a specific media category.
CreateAudioCaptureEffectsManager(String, MediaCategory, AudioProcessing) Creates a AudioCaptureEffectsManager object for the specified device for a specific media category and audio processing mode.
CreateAudioRenderEffectsManager(String, AudioRenderCategory) Creates a AudioRenderEffectsManager object for the specified device for a specific media category and audio processing mode.
CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing) Creates a AudioRenderEffectsManager object for the specified device for a specific media category.

 

Remarks

See the Audio effects discovery sample for an example of how to query and monitor audio effects on render and capture audio devices.

Requirements

Minimum supported client

Windows 8.1 [Windows Store apps only]

Minimum supported server

Windows Server 2012 R2 [Windows Store apps only]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Namespace

Windows.Media.Effects
Windows::Media::Effects [C++]

Metadata

Windows.winmd

See also

Object
AudioCaptureEffectsManager
AudioRenderEffectsManager
Audio effects discovery sample

 

 

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