Specifies the interpolation mode used for scaling pixel data.
Syntax
var value = Windows.Graphics.Imaging.BitmapInterpolationMode.nearestNeighbor;
Attributes
- VersionAttribute(NTDDI_WIN8)
Members
The BitmapInterpolationMode enumeration has these members.
| Member | Value | Description |
|---|---|---|
| NearestNeighbor | nearestNeighbor | 0 |
A nearest neighbor interpolation algorithm. Also known as nearest pixel or point interpolation. The output pixel is assigned the value of the pixel that the point falls within. No other pixels are considered. |
| Linear | linear | 1 |
A bilinear interpolation algorithm. The output pixel values are computed as a weighted average of the nearest four pixels in a 2x2 grid. |
| Cubic | cubic | 2 |
A bicubic interpolation algorithm. Destination pixel values are computed as a weighted average of the nearest sixteen pixels in a 4x4 grid. |
| Fant | fant | 3 |
A Fant resampling algorithm. Destination pixel values are computed as a weighted average of the all the pixels that map to the new pixel in a box shaped kernel. |
Remarks
This enumeration is used when setting the InterpolationMode property of a BitmapTransform.
In general, moving from NearestNeighbor to Fant, interpolation quality increases while performance decreases.
Requirements
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Minimum supported client | Windows 8 |
|---|---|
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Minimum supported server | Windows Server 2012 |
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See also
Build date: 12/4/2012