ResolutionScale enumeration

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Describes the scale factor of the immersive environment. The scale factor is determined by the operating system in response to high pixel density screens.

Syntax


var value = Windows.Graphics.Display.ResolutionScale.invalid;

Attributes

VersionAttribute(NTDDI_WIN8)

Members

The ResolutionScale enumeration has these members.

MemberValueDescription
Invalid | invalid0

Specifies the scale of a display is invalid.

Scale100Percent | scale100Percent100

Specifies the scale of a display as 100 percent. This percentage indicates that the display pixel density is less than 174 pixels per inch (DPI/PPI), or the screen resolution is less than 1920x1080, or both.

Scale140Percent | scale140Percent140

Specifies the scale of a display as 140 percent. This percentage indicates that the display has a pixel density greater than or equal to 174 PPI and a screen resolution greater than or equal to 1920x1080.

Scale150Percent | scale150Percent150

Windows Phone only. Specifies the scale of a display as 150 percent. This percentage indicates that a phone display has a resolution of 1280x720.

Scale160Percent | scale160Percent160

Windows Phone only. Specifies the scale of a display as 160 percent. This percentage indicates that a phone display has a resolution of 1280x768.

Scale180Percent | scale180Percent180

Specifies the scale of a display as 180 percent. This percentage indicates that the display has a pixel density greater than or equal to 240 PPI and a screen resolution greater than or equal to 2560x1440.

Remarks

For more info on scaling to pixel density, see Guidelines for scaling to pixel density.

The Scaling according to DPI sample shows how to use the ResolutionScale enumeration.

Requirements

Minimum supported client

Windows 8

Minimum supported server

Windows Server 2012

Minimum supported phone

Windows Phone 8

Namespace

Windows.Graphics.Display
Windows::Graphics::Display [C++]

Metadata

Windows.winmd

See also

ResolutionScale Property

 

 

Build date: 2/25/2013

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