Encapsulates all of the factors (ResourceQualifiers) that might affect resource selection.
Syntax
var resourceContext = new Windows.ApplicationModel.Resources.Core.ResourceContext();
Attributes
- ActivatableAttribute(NTDDI_WIN8)
- MarshalingBehaviorAttribute(Agile)
- StaticAttribute(Windows.ApplicationModel.Resources.Core.IResourceContextStatics, NTDDI_WIN8)
- ThreadingAttribute(Both)
- VersionAttribute(NTDDI_WIN8)
Members
The ResourceContext class has these types of members:
Constructors
The ResourceContext class has these constructors.
| Constructor | Description |
|---|---|
| ResourceContext | Creates a default ResourceContext object. |
Methods
The ResourceContext class has these methods. With C#, Visual Basic, and C++, it also inherits methods from the Object class.
| Method | Description |
|---|---|
| Clone | Creates a clone of this ResourceContext, with identical qualifiers. |
| CreateMatchingContext | Creates a new ResourceContext that matches a supplied set of qualifiers. |
| OverrideToMatch | Overrides the qualifier values supplied by this context to match a specified list of resolved ResourceQualifiers. Typically the resolved ResourceQualifiers are associated with a resource that was looked up earlier. |
| Reset() | Resets the overridden values for all qualifiers. |
| Reset(IIterable(String)) | Resets the overridden values for the specified qualifiers. |
Properties
The ResourceContext class has these properties.
| Property | Access type | Description |
|---|---|---|
| Read/write | Gets or sets the language qualifier for this context. | |
| Read-only | Gets a writable, observable map of all supported qualifiers, indexed by name. |
Examples
This example is based on scenario 13 of the Application resources and localization sample. See the sample for the more complete solution.
// Create a ResourceContext. var resourceContext = new Windows.ApplicationModel.Resources.Core.ResourceContext(); // Set the specific context for lookup of resources. var qualifierValues = resourceContext.qualifierValues; qualifierValues["language"] = "en-US"; qualifierValues["contrast"] = "standard"; qualifierValues["scale"] = "140"; qualifierValues["homeregion"] = "021"; // Northern America // Resources actually reside within Scenario13 Resource Map. var resourceIds = [ '/Scenario13/languageOnly', '/Scenario13/scaleOnly', '/Scenario13/contrastOnly', '/Scenario13/homeregionOnly', '/Scenario13/multiDimensional', ]; var output = { str: "" }; resourceIds.forEach(function (resourceId) { renderNamedResource(resourceId, resourceContext, output); }); function renderNamedResource(resourceId, resourceContext, output) { output.str += "Resource ID " + resourceId + ":\n"; // Lookup the resource in the mainResourceMap (the one for this package). var namedResource = Windows.ApplicationModel.Resources.Core.ResourceManager.current.mainResourceMap.lookup(resourceId); // Return a ResourceCandidateVectorView of all possible resources candidates // resolved against the context in order of appropriateness. var resourceCandidates = namedResource.resolveAll(resourceContext); resourceCandidates.forEach(function (candidate, index) { renderCandidate(candidate, index, output); }); output.str += "\n"; } function renderCandidate(candidate, index, output) { // Get all the various qualifiers for the candidate (such as language, scale, contrast). candidate.qualifiers.forEach(function (qualifier) { output.str += "qualifierName: " + qualifier.qualifierName + "\n"; output.str += "qualifierValue: " + qualifier.qualifierValue + "\n"; output.str += "isDefault: "; output.str += (qualifier.isDefault) ? "true\n" : "false\n"; output.str += "isMatch: "; output.str += (qualifier.isMatch) ? "true\n" : "false\n"; output.str += "score: " + qualifier.score + "\n"; output.str += "\n"; }); }
Requirements
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Minimum supported client | Windows 8 [Windows Store apps only] |
|---|---|
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Minimum supported server | Windows Server 2012 [Windows Store apps only] |
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Metadata |
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See also
Build date: 12/4/2012