MemoryStream Methods

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The MemoryStream type exposes the following members.

Methods

  Name Description
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 BeginRead Begins an asynchronous read operation. (Inherited from Stream.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 BeginWrite Begins an asynchronous write operation. (Inherited from Stream.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Close Closes the current stream and releases any resources (such as sockets and file handles) associated with the current stream. (Inherited from Stream.)
Public methodSupported by Silverlight for Windows Phone CopyTo(Stream) Reads all the bytes from the current stream and writes them to the destination stream. (Inherited from Stream.)
Public methodSupported by Silverlight for Windows Phone CopyTo(Stream, Int32) Reads all the bytes from the current stream and writes them to a destination stream, using a specified buffer size. (Inherited from Stream.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Dispose() Releases all resources used by the Stream. (Inherited from Stream.)
Protected methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Dispose(Boolean) Releases the unmanaged resources used by the MemoryStream class and optionally releases the managed resources. (Overrides Stream.Dispose(Boolean).)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 EndRead Waits for the pending asynchronous read to complete. (Inherited from Stream.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 EndWrite Ends an asynchronous write operation. (Inherited from Stream.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Equals(Object) Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Finalize Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Flush Overrides Stream.Flush so that no action is performed. (Overrides Stream.Flush().)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 GetBuffer Returns the array of unsigned bytes from which this stream was created.
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 GetType Gets the Type of the current instance. (Inherited from Object.)
Protected methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Read Reads a block of bytes from the current stream and writes the data to a buffer. (Overrides Stream.Read(array<Byte[], Int32, Int32).)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 ReadByte Reads a byte from the current stream. (Overrides Stream.ReadByte().)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Seek Sets the position within the current stream to the specified value. (Overrides Stream.Seek(Int64, SeekOrigin).)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 SetLength Sets the length of the current stream to the specified value. (Overrides Stream.SetLength(Int64).)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 ToArray Writes the stream contents to a byte array, regardless of the Position property.
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 ToString Returns a string that represents the current object. (Inherited from Object.)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 Write Writes a block of bytes to the current stream using data read from a buffer. (Overrides Stream.Write(array<Byte[], Int32, Int32).)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 WriteByte Writes a byte to the current stream at the current position. (Overrides Stream.WriteByte(Byte).)
Public methodSupported by Silverlight for Windows PhoneSupported by Xbox 360 WriteTo Writes the entire contents of this memory stream to another stream.

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