IWMSServerPeakCounters::get_AllCounters
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IWMSServerPeakCounters::get_AllCounters
The get_AllCounters method retrieves an array that contains all of the counters supported by the interface.
Syntax
HRESULT get_AllCounters( SAFEARRAY(VARIANT)* psaCounters );
Parameters
psaCounters
[out] Pointer to a VARIANT array containing the counters.
Return Values
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Return code | Number | Description |
E_POINTER | 0x80004003 | Indicates that psaCounters is a NULL pointer argument. |
Remarks
The array is two-dimensional. The first element in each row contains the name of the counter property, and the second element in each row contains the value. The get_AllCounters method is used to speed up counter retrieval during remote administration, by making one call instead of multiple calls to retrieve multiple counter properties.
For more information about the counters returned in the array, see the following methods.
Method | Description |
get_ConnectedPlayers | Retrieves the maximum number of players that have simultaneously connected to the server since the last reset. |
get_CountersStartTime | Retrieves the date and time at which the server started monitoring the peak counters. |
get_OutgoingDistributionAllocatedBandwidth | Retrieves the maximum bandwidth allocated to distribution connections since the last reset. |
get_OutgoingDistributionConnections | Retrieves the maximum number of simultaneous distribution connections since the last reset. |
get_OutgoingDistributionSendRate | Retrieves the maximum number of bytes per second sent to distribution connections since the last reset. |
get_PlayerAllocatedBandwidth | Retrieves the maximum bandwidth allocated to player connections since the last reset. |
get_PlayerSendRate | Retrieves the maximum number of bytes per second sent to player connections since the last reset. |
get_StreamingPlayers | Retrieves the maximum number of players that received content from the server simultaneously since the last reset. |
get_StreamingHTTPPlayers | Retrieves the maximum number of players that received content by using the HTTP protocol from the server simultaneously since the last reset. |
get_StreamingRTSPPlayers | Retrieves the maximum number of players that received content by using the RTSP protocol from the server simultaneously since the last reset. |
get_StreamingUDPPlayers | Retrieves the maximum number of players that received content by using the User Datagram Protocol (UDP) from the server simultaneously since the last reset. |
Example Code
EXIT: // TODO: Release temporary COM objects and uninitialize COM.
Requirements
Header: wmsserver.h.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
- Note Some counters are not available in the Windows Server 2003 family.
See Also
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