IWMSServerLimits::put_ConnectedPlayers
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IWMSServerLimits::put_ConnectedPlayers
The put_ConnectedPlayers method specifies the maximum number of players that can be simultaneously connected to the server.
Syntax
HRESULT put_ConnectedPlayers( long newVal );
Parameters
newVal
[in] long containing the number of player connections permitted. If you specify a value of –1, there is no limit on the number of player connections.
Return Values
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Return code | Number | Description |
E_INVALIDARG | 0x80070057 | Indicates that newVal is not a valid argument. |
Remarks
A player can bypass this limit by identifying itself as a distribution server. Therefore, it is recommended that you also use the IWMSServerLimits::put_OutgoingDistributionConnections method to specify the maximum number of distribution servers that can connect. A player can identify itself as a distribution server by changing its user agent. For more information about user agents, see Identifying a Cache Proxy Server.
Example Code
EXIT: // TODO: Release temporary COM objects and uninitialize COM.
Requirements
Header: wmsserver.h.
Library: WMSServerTypeLib.dll.
Platform: Windows Server 2003 family, Windows Server 2008 family.
See Also
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