XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMStoreInt4A method

Stores an XMVECTOR in a 16-byte aligned 4 element uint32_t array.

Syntax


VOID XMStoreInt4A(
  [out]  VOID *pDestination,
  [in]   XMVECTOR V
);

Parameters

pDestination [out]

Address at which to store the data. This address must be 16-byte aligned.

V [in]

Vector containing the data to store.

Return value

None.

Remarks

The following pseudocode demonstrates the operation of the function.


uint32_t* pElement = (uint32_t*)pDestination;

assert(pDestination);
assert(((uint32_t_PTR)pDestination & 0xF) == 0);

pElement[0] = V.u[0];
pElement[1] = V.u[1];
pElement[2] = V.u[2];
pElement[3] = V.u[3];

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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