XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMStoreHalf2 method

Stores an XMVECTOR in an XMHALF2.

Syntax


VOID XMStoreHalf2(
  [out]  XMHALF2 *pDestination,
  [in]   XMVECTOR V
);

Parameters

pDestination [out]

Address at which to store the data.

V [in]

Vector containing the data to store.

Return value

None.

Remarks

This function takes a vector, converts the two most significant components into a half-precision format, and writes the results out to two half-precision floating-point values at the given address. The most significant component is written to the first two bytes of the address and the next most significant component is written to the next two bytes of the address.

The following pseudocode demonstrates the operation of the function.


pDestination->x = XMConvertFloatToHalf(V.x); // 2 bytes to address pDestination
pDestination->y = XMConvertFloatToHalf(V.y); // 2 bytes to address (uint8_t*)pDestination + 2

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

DirectX::PackedVector

Header

DirectXPackedVector.h

 

 

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