A 4D vector for storing unsigned, normalized values as signed 16-bit integers (type
For a list of more functionality such as constructors and operators that are available
XMUSHORTN4 when you are programming in C++, see XMUSHORTN4 Extensions.
Unsigned 16-bit integer in the range [0-65535] describing the x-coordinate of the vector.
Unsigned 16-bit integer in the range [0-65535] describing the y-coordinate of the vector.
Unsigned 16-bit integer in the range [0-65535] describing the z-coordinate of the vector.
Unsigned 16-bit integer in the range [0-65535] describing the w-coordinate of the vector.
XMUSHORTN4 constructors using floating point arguments require normalized input,
which must be in the range of [0.0-1.0]. During instantiation, data is
multiplied by 65535.0f, results are rounded, and then
assigned to the appropriate members of
You can use
XMUSHORTN4 to load instances of XMVECTOR from
normalized values by using XMLoadUShortN4, which divides each
component 65535.0f, rounds the result, and then assigns the components to an
You can store
XMVECTOR instances containing normalized values into
using XMStoreUShortN4, which multiplies each component by 65535.0f,
and then rounds the result before assigning the values to the appropriate
Namespace: Use DirectX::PackedVector
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.