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XMUSHORTN4 structure

A 4D vector for storing unsigned, normalized values as signed 16-bit integers (type uint16_t).

For a list of more functionality such as constructors and operators that are available using XMUSHORTN4 when you are programming in C++, see XMUSHORTN4 Extensions.

Note   See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.

Syntax


struct XMUSHORTN4 {
  uint16_t x;
  uint16_t y;
  uint16_t z;
  uint16_t w;
};

Members

x

Unsigned 16-bit integer in the range [0-65535] describing the x-coordinate of the vector.

y

Unsigned 16-bit integer in the range [0-65535] describing the y-coordinate of the vector.

z

Unsigned 16-bit integer in the range [0-65535] describing the z-coordinate of the vector.

w

Unsigned 16-bit integer in the range [0-65535] describing the w-coordinate of the vector.

Remarks

Those XMUSHORTN4 constructors using floating point arguments require normalized input, which must be in the range of [0.0-1.0]. During instantiation, data is multiplied by 65535.0f, results are rounded, and then assigned to the appropriate members of XMUSHORTN4.

You can use XMUSHORTN4 to load instances of XMVECTOR from normalized values by using XMLoadUShortN4, which divides each component 65535.0f, rounds the result, and then assigns the components to an XMVECTOR instance.

You can store XMVECTOR instances containing normalized values into XMUSHORTN4 using XMStoreUShortN4, which multiplies each component by 65535.0f, and then rounds the result before assigning the values to the appropriate XMUSHORTN4 members.

Namespace: Use DirectX::PackedVector

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Header

DirectXPackedVector.h

See also

XMUSHORTN4 Extensions

 

 

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