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XMUINT4 structure

A 4D vector where each component is an unsigned integer.

For a list of additional functionality such as constructors and operators that are available using XMUINT4 when you are programming in C++, see XMUINT4 Extensions.

Note  See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.

Syntax


struct XMUINT4 {
  uint32_t x;
  uint32_t y;
  uint32_t z;
  uint32_t w;
};

Members

x

Unsigned integer value describing the x-coordinate of the vector.

y

Unsigned integer value describing the y-coordinate of the vector.

z

Unsigned integer value describing the z-coordinate of the vector.

w

Unsigned integer value describing the w-coordinate of the vector.

Remarks

You can use XMLoadUInt4 to load XMUINT4 into instances of XMVECTOR.

You can use XMStoreUInt4 to store instances of XMVECTOR into an instance of XMUINT4.

Namespace: Use DirectX

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Header

DirectXMath.h

See also

XMUINT4 Extensions

 

 

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