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XMQuaternionBaryCentricV method

Returns a point in barycentric coordinates, using the specified quaternions.

Syntax


XMVECTOR XMQuaternionBaryCentricV(
  [in]  XMVECTOR Q0,
  [in]  XMVECTOR Q1,
  [in]  XMVECTOR Q2,
  [in]  XMVECTOR F,
  [in]  XMVECTOR G
);

Parameters

Q0 [in]

First quaternion in the triangle.

Q1 [in]

Second quaternion in the triangle.

Q2 [in]

Third quaternion in the triangle.

F [in]

Weighting factor. All components of this vector must be the same.

G [in]

Weighting factor. All components of this vector must be the same.

Return value

Returns a quaternion in barycentric coordinates.

Remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

This function is identical to XMQuaternionBaryCentric except that F and G are supplied using a 4D vector instead of a float value.

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMQuaternionBaryCentric

 

 

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