XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMPlaneDotCoord method

Calculates the dot product between an input plane and a 3D vector.

Syntax


XMVECTOR XMPlaneDotCoord(
  [in]  XMVECTOR P,
  [in]  XMVECTOR V
);

Parameters

P [in]

XMVECTOR describing the plane coefficients (A, B, C, D) for the plane equation


XMVECTOR vectorOut;

vectorOut.x = P.x * V.x + P.y * V.y + P.z * V.z + P.w * 1.0f;
vectorOut.y = P.x * V.x + P.y * V.y + P.z * V.z + P.w * 1.0f;
vectorOut.z = P.x * V.x + P.y * V.y + P.z * V.z + P.w * 1.0f;
vectorOut.w = P.x * V.x + P.y * V.y + P.z * V.z + P.w * 1.0f;

return vectorOut;

.
V [in]

3D vector to use in the dot product. The w component of V is always treated as if is 1.0f.

Return value

Returns the dot product between P and V replicated into each of the four components of the returned XMVECTOR.

Remarks

This function can be useful in finding the signed distance from a point to a plane. The following pseudocode demonstrates the operation of the function.

Ax+By+Cz+D=0

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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