XMConvertFloatToHalfStream
XMConvertHalfToFloatStream
XMMatrixDecompose
XMPlaneTransformStream
XMVector2TransformCoordStream
XMVector2TransformNormalStream
XMVector2TransformStream
XMVector3ProjectStream
XMVector3TransformCoordStream
XMVector3TransformNormalStream
XMVector3TransformStream
XMVector3UnprojectStream
XMVector4TransformStream
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XMMatrixTransformation method

Builds a transformation matrix.

Syntax


XMMATRIX XMMatrixTransformation(
  [in]  XMVECTOR ScalingOrigin,
  [in]  XMVECTOR ScalingOrientationQuaternion,
  [in]  XMVECTOR Scaling,
  [in]  XMVECTOR RotationOrigin,
  [in]  XMVECTOR RotationQuaternion,
  [in]  XMVECTOR Translation
);

Parameters

ScalingOrigin [in]

3D vector describing the center of the scaling.

ScalingOrientationQuaternion [in]

Quaternion describing the orientation of the scaling.

Scaling [in]

3D vector containing the scaling factors for the x-axis, y-axis, and z-axis.

RotationOrigin [in]

3D vector describing the center of the rotation.

RotationQuaternion [in]

Quaternion describing the rotation around the origin indicated by RotationOrigin.

Translation [in]

3D vector describing the translations along the x-axis, y-axis, and z-axis.

Return value

Returns the transformation matrix.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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